![]() Limited by the era’s hardware and development bottlenecks, Doom and Doom 2’s forced minimalism let my imagination do the heavy lifting. Most have horns and gaping mouths with sharp canines-they’re an imposing bunch, but the majority are familiar faces rendered in an unsurprising and tame 3D aesthetic.ĭoom and Doom 2 weren’t exclusively action exploration romps, they were also survival horror games. One enemy can teleport around the arena and spawn minions, which forces me to prioritize them over every other threat. I spent more time exploring the environments looking for yellow keycards or secrets than I did in combat, punctual bursts of action that demand intense focus.Įnemies spawn by the dozen some pursue with melee in mind and others hang back and fire projectiles, and the variety expands throughout a given fight. Environments are a sprawl of corridors that span multiple levels of industrial mars facilities or the rocky islands of hell. Hell only has one school of design, founded in the late 80s.įor all its brutal violence and dispiriting Satanic imagery, Doom is charitably paced.
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